Dept. of Computer Science

  • Joanna McGrenere, PhD
    • Human-computer interaction
    • user interface design
    • computer science
  • Steven Wolfman, PhD
    • Computer science education
    • active learning
    • kinesthetic learning activities
    • pen-based computing
  • Michael Friedlander
    • Numerical optimization
    • numerical linear algebra
    • scientific computing
  • David Poole
    • artificial intelligence (AI)
    • machine learning (ML)
    • decision making
    • logic
    • probability
    • expert systems
    • neural networks
    • Bayesian networks
    • probabilistic programming
    • logic programming
  • Kevin Leyton-Brown
    • artificial intelligence (AI)
    • machine learning (ML)
    • game theory
    • auction theory
    • market design
    • behavioral economics
    • electronic commerce
    • algorithms
    • discrete optimization
  • Cristina Conati
    • artificial intelligence (AI)
    • human-computer interaction
    • affective computing
    • personalized interfaces
    • intelligent user interfaces
    • intelligent interface agents
    • virtual agent
    • user-adapted interaction
    • computer-assisted education
    • educational computer games
    • computers in education
    • user-adaptive interaction
    • machine learning
  • Andrew Warfield
    • Cloud computing
    • virtualization
    • information storage
    • computer security
    • information privacy
    • information technology
  • Ian Mitchell
    • Safety critical systems
    • assistive technology (mobility)
    • robotics
    • scientific computing
    • cyber-physical systems
  • Prof. Raymond Ng, PhD
    • Data science