Computers

  • Jillianne Code
    • teachers
    • teacher education
    • agency
    • STEM
    • AI in education
    • science education
    • trades education
    • youth
    • social media
    • mental health
    • heart disease
    • heart failure
    • heart transplant
  • Philippe Kruchten, PhD
    • Software
    • software design
    • software development
    • engineering design
    • entrepreneurship
    • project management
    • profession
    • licensing
  • Lisa Nathan, PhD, MLIS
    • climate
    • information ethics
    • Indigenous information
    • libraries
    • sustainability
    • library
    • human-computer interaction
    • climate adaptation
    • Adolescent development
    • social development
    • media
    • Internet
    • cyberbullying and victimization
    • online privacy behaviours
    • parenting
    • Media/digital literacy
    • stereoscopic (3D)
    • virtual reality and social media
    • independent film
    • digital citizenship and media democracy
    • media ecologies
    • transmedia storytelling
    • international co-productions and TV formats
    • film/TV audience reception
    • aboriginal media/arctic cinema
    • social movements
    • social networks
    • social networking
    • Youth online behavior
    • information seeking
    • web search
    • libraries
    • public libraries
    • school libraries
    • academic libraries
    • learning
    • virtual worlds
    • collaboration
    • social networks
    • new media
    • digital literacy
    • information literacy
  • Cristina Conati
    • Artificial intelligence
    • human-computer interaction
    • affective computing
    • personalized interfaces
    • intelligent user interfaces
    • intelligent interface agents
    • virtual agent
    • user-adapted interaction
    • computer-assisted education
    • educational computer games
    • computers in education
    • user-adaptive interaction
    • machine learning
  • Dr. Lior Silberman
    • Number theory
    • geometry
    • Science education
    • teaching and learning
    • cognition
    • digital technology
    • learning space design
    • case study
    • higher education